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- C64S.
-
- Q: How do I run other .d64 files with the C64S emulator demo version 1.0c?
- A: Just rename the .d64 file you are interested in to testdisk.d64. It
- will work just fine under c64s10cd.
-
- Q: OK, but how do I get multi-disk games to work in C64S shareware v1.0c?
- A: Create a number of subdirectories, containing the .d64 files of the
- game you want to play in C64S 1.0c. Rename them all to testdisk.d64,
- and then use the DOS utility 'subst' to substitute those dirs with
- drive letters.
- For example: subst e: c:\c64\disk2
- When your game asks you to change the disk, use the CD command in
- the disk menu to change the disk and press E. Then return to
- the game and press space or whatever to continue loading.
-
- Keep in mind that none of this is necessary with C64S v1.1b, since
- it allows you to select any disk you want.
-
- Q: What kind of machine is best for running C64S?
- A: C64S reaches 100% speed on a 486-33, but with a lowered frame rate.
- On a 486dx2/66 it runs at 100% with a 1/1 or 1/2 frame rate, and on a
- fast enough Pentium you can get it running at up to 600%. If C64S is
- too slow on your computer, try adjusting the frame rate, as the VGA
- card you have is probably the main bottleneck that the emulator has.
-
- Q: There are some objects on the screen that you will just pass through
- as if they didn't exist. I noticed it on Miner 2049'er and Jumpman.
- Is this fixable or just a bug?
- A: Read the manual! If the screen refresh is not set to Original, some
- games may have spotty collision detection.
-
- Q: Why is C64S 2.0 so slow on my computer?
- A: Probably because you have "Full 1541 emulation" turned on. In order
- for C64S to be able to emulate the 1541 100% it unfortunately has to
- devote a lot more time to the 1541 emulation; hence the slowdown. To
- get around it, simply set the 1541 emulation to "Regular" in the
- config utility; you don't need full emulation except for fastloading/
- copy-protected programs.
-
- Q: So, what's in store for the next version of C64S?
- A: The next version appears to be _the one_ where Miha will go for true
- near-100% c64 emulation. The CPU, timer, and sprites will be 100%
- correctly emulated, most if not all VIC tricks will work correctly,
- there will be several new Super VGA video modes with blends and inter-
- laces, digitized tapes will be supported, the "freeze" file format
- will be finalized, the emulator will be made a bit speedier, and in
- short, Miha will have a very busy year ahead of him. :)
-
- Q: Shouldn't it be possible to stick all the C64 games in one HUGE .T64
- file, and thus have easy access w/ descriptions to all the games?
- A: Theoretically it is possible; however, for practicial reasons (DOS is
- low on memory etc.) C64S limits the maximum number to 64.
-
-